![]() ![]() For Jewel Quest II, the boards are not necessarily the same as in the previous play-through. Again, there are 36 boards to play, with each play-through increasing in difficulty. After each level, the player advances along a map representing a journey in Africa. Likewise, if the player fails to complete a level within the time frame, encouraging quotes will be used. All other "journal entries" are quotes or sayings to encourage the player. After the "Explorer" level, new information is given only at the end of the 36th level, and once after playing the 1-2 grid during the second run-through. ![]() After playing the 36th grid, the totem "speaks" in addition to there being a written blurb. During the first run-through, "Explorer," the player is given pieces of storyline in the form of "journal entries" to read after completing each grid, with an additional snippet before the beginning of each level. There are 36 grids and they are played through, in succession, five times, with each play-through adding a new level of difficulty. Jewel Quest has 180 levels and is set within the Mayan culture. Failing to do so within the given time limit, or reaching a situation in which no more swaps are possible, costs one life and sends the player back to the start of that level.Īs the game progresses, new variations are introduced to make gameplay increasingly difficult: irregularly-shaped grids, squares in hard-to-reach places, tokens that must be matched multiple times to clear them from the board, etc. The player must turn every square on the board to gold in order to complete the level. Whenever tiles disappear, the background grid positions turn gold. The matched set disappears, allowing tokens to drop into the gaps from above if more matched sets form as a result, they disappear as well. The player may swap any two adjacent tiles, as long as the swap results in a horizontal or vertical line of three or more matching tokens. Jewel Quest is a "match 3" puzzle played on a grid filled with various tokens, such as diamonds, gold nuggets, coins, and skulls. iWin also released a series of sequels and spin-off games. First released for Windows, it has been redeveloped for Symbian S60, the Nintendo DS (as Jewel Quest: Expeditions), the Xbox 360's Xbox Live Arcade and other platforms. Jewel Quest is a tile-matching puzzle video game created and published by iWin. There's certain to be other quests in the near future.Windows, Macintosh, Mobile phone, Xbox 360 ( XBLA) Maps and compasses spread around the puzzle frame give a sense of realism, that you really are an adventurer tracking down a series of archaeological subjects in some rundown Mayan ruins. The player feels like those creepy Tiki idols could jump off the screen at any moment. The graphics really do make it a lot of fun. It takes time to learn the tricks of the game in order to get more bonuses. ![]() We haven't yet made it to the prestigious rank of Explorer, but there's nothing wrong with working your way up. There are even rankings players can achieve depending on how many points they earn. One could easily spend hours wittling down the number of tiles on the boards, trying time and time again to beat his or her high score. Players can lose lives from interactions with cursed artifacts, so it's best to avoid them. Four may not seem like much, but the puzzles increase in difficulty each time. Players are given a certain amount of lives to get through Jewel Quest's four levels. The jungle, Mayan ruins and cursed artifacts engage the player with clever bits of storyline. The creators went to a lot of trouble to give the visuals the right feel. The graphics are a play off of the Indiana Jones series, so fans will instantly recognize the familiar fonts and colors. Once all tiles are gold, you move on to the next level. The sand underneath the tiles will turn gold when matches are made. The first match will uncover them, and the second will remove them from the board. Any artifacts that are contained in the puzzle must be matched twice. You can move them by clicking two adjacent tiles and switching their places. You simply have to move the tiles around in order to get three or more matching ones together. The tiles already show a particular image. Jewel Quest has taken this concept and expanded it to an online Flash game.Īlthough memory/matching games are the basis for Jewel Quest Game, the memory element is taken out. Regardless of how you play, you love doing it. Perhaps they are matching numbers or a special deck where you have to match simple images. You lay out a deck of cards and try to find matching pairs. Released by iWin as a single player jewel matching puzzle game for mobile and browsers, Jewel Quest Game is a classic and challenging way to pass the time.
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