![]() All my pages are planned out as double page spreads so I can control the mood and story better.No digital lines except for subtle changes. I draw everything on paper and scan it.Only 4 panels per page unless it’s a sequence of frames where the camera doesn’t move.I only use the paint textures that I made.Successful Drawing by Andrew Loomis (perspective) Framed Ink by Marcos Mateu-Mestre (composition).Figure Drawing: Design and Invention by Michael Hampton (anatomy).Figure Drawing for all it’s Worth by Andrew Loomis (anatomy).Drawing the Head and Figure by Jack Hamm (anatomy).Here are some of my favorite anatomy and perspective books that I learned from. ![]() Trust me, you will waste a lot of time if you don’t. Practice your anatomy and perspective for a good year or two before starting your book. Take some classes or buy some books FIRST. If you plan on drawing lots of perspective then learn the rules of perspective. It will just look different from start to finish and you’ll constantly want to go back and fix old ugly tanks.ħ) If you plan to draw realistic human characters, make sure you know anatomy. But I’d suggest not using this medium to learn how to draw something. Don’t make a story about the army if you suck at drawing tanks (unless it’s your mission to learn how to draw tanks while making a GN). If I were to draw a Mech robot graphic novel, it would take me forever.Ħ) Focus on your strengths. My main character is simple (the cat) and easy for me to draw. That trick alone saved me hours every page. I learned that I didn’t need to ink my pages because I could boost the contrast on pencil lines in Photoshop. You don’t want to spend 10 years of your life on something that has no ending.ĥ) Develop a style that is doable and wont take you a gazillion years. This may sound like a no-brainer but I have a bad habit of doing this. It takes dedication to make a graphic novel so you really need to love and believe in what you are trying to say or do.Ĥ) Write your story before you start drawing it. The last thing you want to do is start redrawing characters half way through your magnum opus.ģ) Start with an idea that you really believe in and want to share with others. Ģ) Make a Model Sheet or Turnaround or even sculpt your characters in 3D or clay. I would also pick up How to Make Webcomics because putting it online is the best thing you can do these days especially if you are a no-name artist or writer. I recommend Understanding Comics and Making Comics by Scott McCloud first. So, here is my simple list of things to consider before starting your comic project.ġ) Read books on the subject. I know, because that is how it was for me. But don’t just take my word for it either, sometimes you need to work for 20 years in an uphill battle before you can get something important through your thick skull. Underdogs 10 Things Before You Start A Comic Or Graphic Novel!ĭo you have a long form project in mind? Are you ready to pull the trigger and start the journey? Well, believe it or not, there are some really important things to know and do before you start.
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